   _____________________________
  /           Koolspace1+2.zip  |_________
 /                  by KoolieZ  |\  =_____\
/          www.kooliez.cjb.net  | \_______/
\    A pair of quake2 space DM  | / =_____\
 \      Maps for 2 - 4 players  |/________/
  \_____________________________|
-----------------------------------------------
- Koolspace1 -
  - filename		: Koolspace1.bsp
  - compile time	: [bsp3 - 2 sec] [timvis3 - 15sec] [arghrad - not done(see below)]
  - editors used	: QuArK 5.10 -{Armin Rigo}-

- Info -
  - players		: 2-4 players ffa (6 dm starts	
  - new textures	: no
  - new sounds		: nope
  - new models		: zilcho!
  - Optimised for	: LAN / Internet play

- Gametypes supported -
  - Deathmatch

- Weapons -
  - 1 x Railgun
  - 1 x Rocket launcher
  - 1 x Machinegun
  - 1 x Supa shottie

- known bugs -
  - 1. For some reason unknown to me, the map would not load in DM mode if i had done a Arghrad compile.
       therefor the map is in full bright, not intended but QuArK has funny ways of doing things :)
  - Find any more, Mail me Kooliez40@hotmail.com
------------------------------------------------
- Koolspace2 -
  - filename		: Koolspace2.bsp
  - compile time	: [bsp3 - 2 sec] [timvis3 - 22.9sec] [arghrad - 2Hrs 15Mins]
  - editors used	: QuArK 5.10 -{Armin Rigo}-

- Info -
  - players		: 2-4 players ffa (6 dm starts	
  - new textures	: yes
  - new sounds		: nope
  - new models		: zilcho!
  - Optimised for	: LAN / Internet play

- Gametypes supported -
  - Deathmatch

- Weapons -
  - 1 x Railgun
  - 1 x Rocket launcher
  - 1 x Machinegun
  - 1 x Supa shottie

- known bugs -
 - none as yet, as above, mail me if you find one.
--------------------------------------------------
- THANX 2 -
  - Id software, for the greatest games on earth
  - Jon Bruner, Teleporter Prefab and numerous editing tips
  - The entire Quake II community, for all the unreal addon content
  - Daniel "firescope" Faulkner, Moral support, perspective maps concept
  - Former 3Dfx Interactive, for the best graphics cards on earth. <--- Voodoo 5 6000 AGP = Geforce4 KILLAH!
--------------------------------------------------
	
	SO, you've downloaded the koolspace maps from kooliez but before you play, you want more info... here it is

 - Whats the diff between koolspace1 and 2?

   Koolspace1 was made using only the default quake 2 textures by Id software where as koolspace2 uses all custom 
   textures and only 2 default textures.

 - Why did i make 2 of the same map?
   
   I did this mainly to show just how diverse quakeII has become, some say that quakeII is dead, but i think that 
   its only just matureing. these maps were made to show that by adding a bit of artistic flare in the form of 
   textures made by the incredible Quake II community,

 - why are you still reading this file?

   because your silly! go! flee before me and frag away!


  Quake II is a trademark of ID software.
  Koolspace1 and 2 are the interlectual copyright of Alex "KoolieZ" Nicholas
  design and arcitecture belong to him.

  www.kooliez.cjb.net   